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Competitor Review

An exploration in the game design mechanic of pausing gameplay
to onboard players in action-adventure games.
A flexible study that can be conducted any time in a projects
development cycle.

Competitor Review
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Player hideout & 3Cs

A user study focusing on 3Cs usability testing & discoverability of
points of interest. An example of a studies that can be conducted
in the early stages of production when there might be form
without function in the build.

User Study Usability