Competitor Review
An exploration in the game design mechanic of pausing gameplay
to onboard players in action-adventure games.
A flexible study that can be conducted any time in a projects
development cycle.
Player hideout & 3Cs
A user study focusing on 3Cs usability testing & discoverability of
points of interest. An example of a studies that can be conducted
in the early stages of production when there might be form
without function in the build.